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Honours Project

My honours project is about the design of a framework that is used for designing focused pipelines for content design. Using the framework keeps the project within the constraints, makes the overall design more cohesive and simplifies documentation. Images of the final framework (and produced pipelines) can be seen below. The framework was iterated on and improved by using it to design content for this game.

The game is a sandbox game with fps elements. It features a core loop of gather resources/items, craft items/weapons, use weapons to defeat enemies then repeat in a new part of the map. I would recommend watching the video, as it shows a reasonable portion of the prototype.

A document showcasing framework iterations, another explaining the gameplay video, the full final iteration of the framework and examples of content designed using the framework can be found in the Framework Documents shared folder (click link).

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